The new features in detail This is the first release on the way to 3.0.0. It already contains some great new features: Create your own export format With TexturePacker 3.0.0′s template system you are now able to create your own data format. The templates are in a folder inside the application’s package. A plain text [...]

Tutorial how to create sprite sheet animations with AS3
flexwiz.net posted a new tutorial how to use TexturePacker to create sprite sheet animations for AS3
Hurry up Santa
Hurry up, Santa! Available in the AppStore Santa Claus is running late, he knows that Christmas cannot wait! But there is one problem: Easter Bunny has dropped eggs which stop Santa Claus from going ahead. So there is only one rule for Santa Claus in this game: Don’t hit the eggs! Jump over the eggs or roll [...]
TurtleTrigger
TurtleTrigger Status: Under development. WebPage: http://www.turtletrigger.com
The road to TexturePacker 3.0.0 – grace period started
Development for TexturePacker 3.0.0 starts now. All users of the 2.x.x release can participate in the open beta. If you buy a TexturePackerPro license now you can upgrade to 3.0.0 for free!

Big fat TexturePacker 2.4.0 update
The new TexturePacker 2.4.0 upgrade is available now! It comes with tons of new features – like Flash (.swf) importer, support for new Frameworks and much more!
TexturePacker 2.3.6 beta supports Moai
The new TexturePacker 2.3.6 beta supports the Moai framework. This blog post contains some sample code how to get started.
TexturePacker + PhysicsEditor tutorial for cocos2d by Tim Roadley
Tim Roadley created a nice game tutorial with cocos2d and box2d using both of my tools, TexturePacker and PhysicsEditor. It is a complete game tutorial with currently 7 parts: Game Template Part 7 – TexturePacker & PhysicsEditor Have fun with it
Crashes in cocos2d with new TexturePacker 2.3.x, cocos2d issue #1040
Since TexturePacker 2.3.x the name of the texture in the .plist file changed: I remove the -hd from a retina display texture which is related to cocos 2d #1040 and currently discussed on cocos2d forum. According to riq it is the right way to remove the -hd. Otherwise a warning is issued. Some people encounter [...]




