Since TexturePacker 2.3.x the name of the texture in the .plist file changed: I remove the -hd from a retina display texture which is related to cocos 2d #1040 and currently discussed on cocos2d forum. According to riq it is the right way to remove the -hd. Otherwise a warning is issued.
Some people encounter crashes with this – especially when loading -hd textures on iPad.
I meanwhile reverted this behavior with TexturePacker 2.3.4 which is available with the beta update stream. Please go to preferences and enable beta updates, then do an update check.




So to clear something up for me.
In my folder I have sprite1.png , sprite2.png etc..
In texturepacker I create the spritesheet with sd support spriteSheet-hd.png
Is this the way to go now?
i usually did this dunnow if that was the right way tho :
sprite1-hd.png , sprite2-hd.png etc.. and then make my spriteSheet-hd.png
Just use the sprite names without -hd – otherwise cocos2d will give you trouble.
Add the hd sprites to a sprite sheet and check AutoSD – this will scale the sprites down and create an -hd and -sd sheet for you.