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Stable version

TexturePacker-2.4.3.dmg (MacOS X 10.6/10.7 – 32/64bit) TexturePacker-2.4.2-win32.exe (Windows XP / Vista / 7) TexturePacker-2.4.0-Linux-64.deb (Ubuntu 11.04, 64bit) TexturePacker-2.4.0-Linux-32.deb (Ubuntu 11.04, 32bit)

Beta version

TexturePacker-3.0.0b6.dmg (MacOS X 10.6/10.7 – 32/64bit) TexturePacker-3.0.0-win32.exe (Windows XP, Vista, 7 32bit)

Version 3.0.0b7

  • Fix: Images in PVR viewer too bright
  • Fix: Gideros exporter data format with cropping
  • Fix: PSD loader with more than 4 channels

Version 3.0.0b6 2012/04/25

  • Fix: Updated PVRTexLib – should fix problems with PVRTC compression
  • Fix: License bug (windows)

Version 3.0.0b5 2012/04/23

  • Fix: PVR flipping

Version 3.0.0b4 2012/03/29

This release was planned to contain much more – but the new features I am working on are not yet stable enough for a beta release. So this is in most parts a bugfix release with the addition of the Corona SDK image sheet exporter.

  • New: Removed installer since Apple does not support PackageMaker anymore
  • New: Menu item to install TexturePacker command line client
  • New: Updated PVRTexLib again
  • New: Corona imagesheet exporter
  • New: EasyJS exporter (beta)
  • New: Texture details (filename) in exporter template
  • New: Nicer feedback dialogs ;-)
  • New: Feedback dialog remembers last mail address used
  • Fix: Extrude bug in Sparrow exporter
  • Fix: Trimming bug in Gideros exporter
  • Fix: Generic XML now exports file extensions in names
  • Fix: Typo in UI
  • Fix: Change detection: No request to save unchanged data

Version 3.0.0b3 2012/03/21

  • New: Updated PVRTexLib
  • Fix: Fixed naming -ipadhd -> -ipad
  • Fix: Crash on MacOS when closing apps

Version 3.0.0b2 2012/03/06

  • New: Generic Exporter
  • New: Support for big sprites or animations
  • New: Image importer / display now supports additional formats: TGA, PSD, SVG, KTX, PVR, TIFF, PKX
  • New: Fullscreen mode on MacOS Lion
  • New: Better MacOS behavior (app closing, menu)
  • New: Editable texture size (not only fixed to power of two sizes)
  • New: Added -ipadhd as extension for AutoSD
  • Fix: PVR flipping
  • Fix: Fixed wromg tooltips
  • Fix: Allow free size now saved
  • Fix: Wrong display of trimmed size fixed
  • Fix: Autosize now saved in defaults
  • Fix: Output rectangle bug with rotates sprites on LibGDX

Version 3.0.0b1 2011/11/29

  • Fix: CSS class naming when using gif, jpg or bmp as input

Version 2.4.3 2011/11/25

  • Fix: Crash on startup in MacOS

Version 2.4.2 2011/11/23

This is version 2.4.2 due to a small bug in the version compare of my auto updater.
2.4.1 was not accepted to be newer than 2.4.1b3.

  • New: DPI settings
  • New: Generic XML exporter
  • New: Exporter for bHive (http://www.bhivecanvas.com/)
  • New: Better moai exporter
  • New: Exporter for original cocos2d format
  • New: Background image
  • New: Crash reporter for MacOS
  • New: New option to remove artifacts and borders around sprites
  • New: Added 2x as AutoSD extension for Unity
  • New: Better stability in out of memory situations
  • Fix: Version compare (2.4.1 was not accepted as newer than 2.4.1b3)
  • Fix: Crash when using reveal in finder from aliased image
  • Fix: Crash when removing sprites which did not fit the
    current maximum texture width
  • Fix: New Moai exporter
  • Fix: Last frame of a flash import was added twice
  • Fix: Transparency dithering (fs & attkinson) with active premultiplication does not get too dark anymore
  • Fix: Reduced memory consumption
  • Fix: GUI update when scaling sprites
  • Fix: Opening 3 windows when opening a .tps file
  • Fix: Save dialog everytime a file is closed even without change
  • Fix: Auto alias did not find equal sprites when PNGs had invisible changes
  • Fix: Tooltips for several items
  • Fix: Save defaults now saves allow free size

Version 2.4.0 2011/10/26

  • New: Flash (.swf) import on MacOS
  • New: Quicklook plugin for pvr and pvr.ccz files (MacOS)
  • New: Save defaults (pro only)
  • New: Debian Packages for Ubuntu 11.04
  • New: Support for Moai ( http://www.getmoai.com )
  • New: Support for AppGameKit ( http://www.appgamekit.com/ )
  • New: Support for Slick2D ( http://slick.cokeandcode.com/ )
  • New: Support for Unity3D / UIToolkit ( http://unity3d.com / http://github.com/prime31/UIToolkit )
  • New: Backspace + Delete now both delete sprites / folders
  • New: Open in finder / explorer (issue 649)
  • New: Dialog to select Flash Player Plugin (issue 1216, 1231)
  • New: Sprite highlighing (issue 1200)
  • New: Select checker board colors (issue 1227, 1200)
  • New: Displaying flipped pvrs unflips them
  • New: Added „Drag your sprites here“ image
  • New: Added RGB888 output mode (issue 105)
  • New: New Icons
  • New: Added free choice of file endings for data file
  • New: Option to flip PVR files (required for unity and other frameworks) (issue 1046)
  • New: Rotation support for AndEngine (issue 723)
  • New: Fit added to zoom bar
  • New: Allow free size now supported for PVR (issze 747)
  • New: Folders inside a smart folder are now blue to show that they can‘t be deleted
  • New: Default-Padding changed to 2px – may cause problems when using from command line. Please adjust your build scripts!
  • New: Lua module concept changed according to ( http://blog.anscamobile.com/2011/09/a-better-approach-to-external-modules/ )
  • New: Populate file names (e.g. saving blah.tps now sets blah.png and blah.plist)
  • Fix: Shortcuts on windows now working (issue 1171)
  • Fix: Escaping for CSS exporter
  • Fix: Auto update sprite sheets when reentering the app (issue 767, 778, 833)
  • Fix: Shape outlines (issue 618)
  • Fix: Smartupdate did a rebuild for some frameworks – even if not needed
  • Fix: Trim checkbox stayed disabled after selecting a framework that did not support trimming (issue 707)
  • Fix: TextureSubPath now working on all frameworks supporting it (issue 609, 610)
  • Fix: Zoom factor is maintained through starts of TexturePacker (issue 629)
  • Fix: Default texture name (out.png) supported in AndEngine (issue 722)
  • Fix: Shape outlines work again (issze 849)
  • Fix: Trim sprite names (remove .png etc) now supported for all frameworks (issue 1009)
  • Fix: JSON exporter now uses escaping (issue 1142)

Version 2.3.5 2011/08/13

Version 2.3.4 2011/07/30

  • New: Fix for cocos2d‘s hd handling

Version 2.3.3 2011/07/27

Version 2.3.2 2011/07/26

  • New: Changed default for fast GUI display (using OpenGL) to disabled

Version 2.3.1 2011/07/25

  • New: Added option to disable fast rendering using OpenGL in GUI application since it might cause problems on some platforms
  • New: 64bit + 32bit executable on MacOS

Version 2.3.0 2011/07/25

  • New: Feedback dialog: send feedback, bug reports and requests from TexturePacker
  • New: 64bit executable on MacOS
  • New: Create CSS Sprites (issue 527)
  • New: Added option to ignore files on command line (–ignore-files) (issue 394, 346)
  • New: Added option to replace parts of a sprite‘s name (–replace) (issue 348)
  • New: Sprites are ordered alphabetically (issue 533, 405)
  • New: Pixelformat Alpha + Intensity (issue 469)
  • New: TexturePacker only opens a file once (issue 429)
  • New: Added the current scale to JSON output format meta data (issue 407)
  • New: Removed refresh button – TexturePacker now updates the textures when entering the app (issue 299)
  • New: Speedup for rendering sprites
  • New: Red colored sprites in demo mode get a text to make it more obvious
  • New: Warning when using extended features in TexturePackerPro
  • New: Auto updater for Windows
  • Fix: Removed -hd in texture name which causes warnings in cocos2d (issue 570)
  • Fix: Display broken files when adding single files (issue 395, 381)
  • Fix: PVR viewer‘s zoom control (issue 550)
  • Fix: Smart update (issue 520)
  • Fix: Unicode char in license file (issue 495)

Version 2.2.0 2011/05/02

  • New: Added suport for gzip compressed PVR files (.PVR.GZ)
  • New: Multitouch and trackpad zooming and scrolling
  • New: Trimming for upcoming Sparrow 1.2 release
  • New: Added meta data to JSON exporter
  • New: Speed improvements with better caching
  • New: Speed improvements when scrolling
  • New: Support for PVR flipped textures (used with unity framework)
  • New: Icons: Application icon, document icon, .tpkey
  • New: Changed license file extension to .tpkey, Keys can now be added with a double click on the license file (MacOS)
  • Fix: Fixed coordinate issues when updating sprite sheets from command line using TexturePacker *.tps
  • Fix: Zooming
  • Fix: JSON exporter does not add .json.json

Version 2.1.10 2011/04/05

  • Fix: Auto-Update was broken in 2.1.9 – please install 2.1.10 by directly downloading and installing manually
  • Fix: Icon was lost in 2.1.9
  • New: Allowing free sizes for PVR files
  • New: –quite for command line reduces output
  • Fix: Improved handling of non power of 2 sizes from command line
  • Fix: Removed duplicated libgdx exporter

Version 2.1.9 2011/04/03

  • Fix: Hotfix for windows command line crash

Version 2.1.9 2011/04/01

  • Fix: Trim does not get re-enabled from GUI when loading a file
  • New: Command line version for windows (still without globbing)
  • Fix: Documentation
  • Fix: QFile::remove: Empty or null file name on command line
  • Fix: Sprite sizes can now be up to 32000 from command line
  • Fix: hq2x now available in documentation from command line

Version 2.1.8 2011/03/24

  • New: Scaling mode can now be chosen
    - fast (general purpose nearest neighbor)
    - smooth (general purpose nearest neighbor)
    - scale2x (fixed 2.0 scaling for pixelart)
    - eagle (fixed 2.0 scaling for pixelart)
    - hq2x (fixed 2.0 scaling for pixelart)

Version 2.1.7 2011/03/14

  • Fix: Fixing a major bug in premultiplied alpha implementation leading to black halos around semi transparent sprites
  • New: Added message box to inform user to activate premultiply alpha when using cocos2d + pvr image format

Version 2.1.6 2011/03/13

  • New: Added png export to pvr previewer
  • New: Storing position, size and zoom factor of window
  • New: New icon
  • New: tif support from GUI
  • Fix: Extrude/Trim bug resulting in wrong image sizes
  • Fix: Bug setting trim to true after reloading

Version 2.1.5 2011/02/14

  • New: *.tps files prepared for importing in PhysicsEditor
  • New: Added JSON exporter (experimental)
  • Fix: BMP files can now be added as sprites from file selector dialog
  • Fix: Size warning removed when autoSD and allowFreeSize is on
  • Fix: Several smaller UI fixes

Version 2.1.5 b1 2011/02/07

  • New: Added –inner-padding <int> which adds space to the sprite
  • New: Added –crop which crops the sprite to the non transparent part, reducing the sprite‘s render size (–trim does not change the sprite‘s render size)

Version 2.1.4 2011/01/31

  • Fix: Warning when using smart update and autosd from command line fixed.
  • Fix: Loading PVRs with version 2

Version 2.1.3 2011/01/21

  • New: Added shortcut to delete sprites from sheet
  • New: Option to remove .png, .jpg, .bmp from sprite names (–trim-sprite-names)
  • New: Added filtering settings for LibGDX
  • New: Added message box asking to add @2x or -hd to texture and data file name if autoSD is enabled and the extension does not yet exist
  • New: Warning on command line if sd size is not half of hd size
  • New: Added option to change texture‘s path in plist file for cocos2d (–texturepath) to organize resources in sub folders
  • New: TreeView expands when sprite is selected in sheet
  • New: Added jpg quality settings to gui
  • Fix: Immediate update texture size and memory usage on every change
  • Fix: Basic layout created too big textures in some cases
  • Fix: Added more digits for scale (e.g. to enter 0.125)

Version 2.1.3 b3 2011/01/06

  • Fix: Reset sprite offsets if disabling trimming

Version 2.1.3 b2 2011/01/06

  • New: Texture + data files get deleted before exporting
  • New: Improved error messages for texture export

Version 2.1.3 b1 2011/01/06

  • Fix: Publish asks for texture file names if not already set
  • New: Texture name gets derived from data name if not set and vice versa
  • New: Linux support (beta)

Version 2.1.2 2011/01/05

  • Fix: Scaled images had premultiply alpha turned on, causing black outlines and artefacts when dithering

Version 2.1.2b2 2010/12/22

  • New: Sorting of sprites by name in lua file

Version 2.1.2b1 2010/12/22

  • Fix: Typo libgdx exported data file not allowing it to load

Version 2.1.1 2010/12/19

  • New: Creating alpha masks
  • New: Added tooltips for all options
  • New: Polished interface
  • New: Added bmp, tif file format to smart folder processing
  • New: Windows installer, Icon, polishing
  • New: Added trim alpha theshold to remove nearly transparent pixels
  • New: Also collect gif, tiff, jpg, bmp from smart folders
  • New: Scroll to selected sprite in sprite sheet
  • New: Windows installer
  • New: Windows polishing
  • New: Preliminary support for libgdx (beta)
  • Fix: User interface works with smaller screen sizes
  • Fix: Document changed detection
  • Fix: Open elements from finder in empty window on doubleclick

Version 2.1.1b1 2010/12/08

  • New: Creating transparency masks from heuristics on images which have on transparency key color.

Version 2.1.0 2010/12/07

  • New: Added texture selector combo box
  • New: Added shortcuts for publish and refresh
  • Fix: Bug when selecting AutoSD with PVR files

Version 2.1.0 RC2 2010/12/02

  • Fix: Premultiply now only applied once
  • Fix: Sometimes rotation flag was not exported to plist files
  • Fix: Removed icon from menu item

Version 2.1.0 RC1 2010/11/30

  • New: Layout mode basic
    Best use for tile sets / tile map editors
    Order by name, width, height, area, ascending, descending
    FREE for all users
  • New: *.pvr and *.pvr.ccz previewer! (FREE)
  • New: Process *.tps files from command line (pro)
  • New: AutoSD allows automatically creation of standard resolution images from highres images (–auto-sd) (pro/cli)
  • New: Drag’n'drop sprites to tree view to add them
  • New: PVRTC2/PVRTC4 compression
  • New: Enhanced color reduction quality (pro/cli)
  • New: Additional dithering algorithm
  • New: Linear quantization
  • New: Nearest neighbour quantization
  • New: Premultiply alpha (pro/cli)
  • New: Option to disable automated alias creation
  • New: Choose heuristics for MaxRects algorithm (pro/cli)
  • New: Creation of non power of 2 textures

Version 2.0.2 2010/11/11

  • New: Added TexturePackerEssential – free version to create basic sprite sheets

Version 2.0.2-dev02 2010/11/09 – Development snapshot

Update: .pvr.ccz format to current development state of cocos2d
* Fix: Fixed bug in gui mode not reloading files after save
* New: Windows support (Pro only)
* New: Automated updates using Sparkle (Experimental)

Version 2.0.2-dev01 2010/11/05 – Development snapshot

  • Fix: Fixed bug in quantification for several pixel formats
  • New: Added option to set jpg compression quality (currently commandine only) –jpg-quality <value>
  • New: Added support for RGBA5551, BGRA8888, RGBA5555 (–opt <value>)
  • New: Added .pvr.ccz – cocos compressed format (experimental)
  • New: pvrz removed (replaced by pvr.ccz)
  • New: Removed „texture size is too small“ message box. Instead widht, height and scale are now highlighted.
  • New: –opt4444 and –opt565 are deprecated now, use –opt <type> instead

Version 2.0.1 – 2010/10/30

  • New: PVR support
  • New: PVR files with RGBA8888, RGBA4444 and RGB565 (*.pvr)
  • New: Zlib compressed PVR file: *.pvz or *.pvrz (experimental)
  • New: Improvements in Graphical User Interface (TexturePackerPro)
  • Fix: Scrolling does not change texture size anymore
  • New: Output of texture size and used memory (bottom right corner)
  • New: Better close dialog

Version 2.0.0 – 2010/10/27

  • New: Graphical User Interface (TexturePackerPro)
  • New: Multitouch support
  • New: Realtime display of sprite sheet
  • New: Zoom
  • New: File tree view
  • New: Tooltips
  • New: Alias overlays
  • New: Smart folders
  • New: automated scan for images
  • New: include directory in sprite name
  • New: Better PNG compression rate
  • New: Support for Sparrow Framework

Version 1.1.1 – 2010/10/06

  • New: Support for Corona Game Edition

Version 1.1.0 – 2010/10/01

  • New: Support for PNG8 input files
  • New: Enhanced error messages for Xcode
  • New: Enhanced change detection for Build integration
  • New: * Fixes in the Xcode integration script
  • New: Added option: –data to specify the name of the data file
  • New: Added option: –format to specify format of the data file
  • New: Deprecated options: –plist

Version 1.0.5 – 2010/09/27

  • Added option: –smart-update for Xcode integration
  • Bugfix: License keys can now be installed again

Version 1.0.4 – 2010/09/24

  • Added option –dithering for high quality color reduction
  • Added option –enable-rotation and –disable-rotation
  • Fixed bug in installer if no /usr/local/bin is available
  • Alias creation if sprites are the same after trimming

Version 1.0.4 b2– 2010/08/27

  • Bugfix for aliases

Version 1.0.4 b1– 2010/08/24

  • If sprites are equal after cropping only an alias is created in the plist file.

Version 1.0.3 – 2010/08/21

  • Enhanced feature –extrude <int>

Version 1.0.2 – 2010/08/21

  • Added requested feature –extrude
  • Split padding into –border-padding and –shape-padding

Version 1.0.1 – 2010/08/20

  • Fixed bug in padding
  • Added automatic testing of other placement rules if standard fails
  • Added –create-debug-info and –extract-debug-info

Version 1.0.0 – 2010/08/19

  • Initial release