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> <channel><title>TexturePacker</title> <atom:link href="http://www.texturepacker.com/feed/" rel="self" type="application/rss+xml" /><link>http://www.texturepacker.com</link> <description>Sprite sheet creation and image optimization</description> <lastBuildDate>Fri, 27 Apr 2012 20:04:24 +0000</lastBuildDate> <language>en</language> <sy:updatePeriod>hourly</sy:updatePeriod> <sy:updateFrequency>1</sy:updateFrequency> <generator>http://wordpress.org/?v=3.3.2</generator> <item><title>TexturePacker 3.0.0b2 for MacOS</title><link>http://www.texturepacker.com/texturepacker/texturepacker-3-0-0b2-for-macos/</link> <comments>http://www.texturepacker.com/texturepacker/texturepacker-3-0-0b2-for-macos/#comments</comments> <pubDate>Sun, 11 Mar 2012 20:38:54 +0000</pubDate> <dc:creator>Andreas Löw</dc:creator> <category><![CDATA[TexturePacker]]></category> <guid
isPermaLink="false">http://www.texturepacker.com/?p=1032</guid> <description><![CDATA[The new features in detail This is the first release on the way to 3.0.0. It already contains some great new features: Create your own export format With TexturePacker 3.0.0&#8242;s template system you are now able to create your own data format. The templates are in a folder inside the application&#8217;s package. A plain text [...]]]></description> <content:encoded><![CDATA[<h1> The new features in detail</h1><p>This is the first release on the way to 3.0.0. It already contains some great new features:</p><h2>Create your own export format</h2><p>With TexturePacker 3.0.0&#8242;s template system you are now able to create your own data format. The templates are in a folder inside the application&#8217;s package. A plain text exporter is available to show what information is available and how to use it.<br
/> The templates are based on Grantlee &#8211; using a similar format as Django or Twig.</p><h2>Read everything</h2><p>This new update is capable of reading a lot of new file formats including</p><ul><li><b>PhotoShop .psd (!)</b></li><li>Targa image format .tga</li><li>Tagged image file format .tiff</li><li>KTX including ETC compression</li><li>PKM</li></ul><p>This is the first part of the image update. With one of the next beta releases writing many of the new formats will also be supported. Including ETC1 compression and KTX image format for Android systems.</p><h2>Big memory support and less crashes</h2><p>In the past TexturePacker had issues when running out of memory. In most cases it did not crash in my own code by as a side effect of the low memory. Instead of using up all it&#8217;s application memory TexturePacker now contains an intelligent caching algorithm allowing him to store memory blocks on the hard drive. This feature even works on 32bit systems.</p><p>This update allows importing complete directories of images at once &#8211; or flash movies. This is one important brick on the way to fully automated asset handling in TexturePacker &#8211; including packing of multiple sprite sheets at once and distributing images across multiple sheets.</p><h2>Smaller things</h2><p>There are several smaller updates, too:</p><ul><li>New: Better MacOS behavior (app closing, menu)</li><li>New: Fullscreen mode on MacOS Lion</li><li>New: Editable texture size (not only fixed to power of two sizes)</li><li>New: Added -ipadhd as extension for AutoSD</li><li>Fix: PVR flipping fixed</li><li>Fix: Output rectangle bug with rotates sprites on LibGDX</li><li>Fix: Fixed wromg tooltips</li><li>Fix: Allow free size now saved</li><li>Fix: Wrong display of trimmed size fixed</li><li>Fix: Autosize now saved in defaults</li></ul><h1>Roadmap</h1><p>With the building blocks in 3.0.0b2 the next steps are now</p><ul><li>Multi sheet packing</li><li>Extended export format (ETC1, KTX, &#8230;)</li><li>Animation support (preview, ordering,&#8230;)</li></ul> ]]></content:encoded> <wfw:commentRss>http://www.texturepacker.com/texturepacker/texturepacker-3-0-0b2-for-macos/feed/</wfw:commentRss> <slash:comments>3</slash:comments> </item> <item><title>Star Chase</title><link>http://www.texturepacker.com/games-using-texturepacker/star-chase/</link> <comments>http://www.texturepacker.com/games-using-texturepacker/star-chase/#comments</comments> <pubDate>Wed, 07 Dec 2011 08:44:03 +0000</pubDate> <dc:creator>Andreas Löw</dc:creator> <category><![CDATA[Games using TexturePacker]]></category> <guid
isPermaLink="false">http://www.texturepacker.com/?p=874</guid> <description><![CDATA[Star Chase is a space shooter created using TexturePacker]]></description> <content:encoded><![CDATA[<h2>That&#8217;s what Craig McFarlane says about TexturePacker</h2><div>TexturePacker was a vital part of developing Star Chase.  TexturePacker made the integration of new game art fast and painless. The ability to compress, optimise and automatically create HD and SD spritesheets is a massive bonus. And reorganising single or multiple sprites from one spritesheet to another is so easy. I will never do a game without using TexturePacker in the development process.</div><h2></h2><h2>StarChase</h2><div>Available in the <a
href="http://itunes.apple.com/app/star-chase/id430219304?mt=8">AppStore</a></div><div>Destroy countless Alien enemies as fast as you can in this dual stick retro style arcade shooter. Then collect as many stars that the aliens drop when they get destroyed as fast as you can before they disappear.The number of stars you collect are added together from game to game so your position on the Total Stars Collected Leaderboard will always be changing.Compete with your friends to be number one on three Game Center Leaderboards &#8211; Stars collected in a single game, Total Stars collected or the Highest Score.</p><p>Would you like to switch the virtual joystick over &#8211; not a problem &#8211; select yes so that the left joystick fires and the right one controls your ship instead of the default which is the other way around.</p><p>Features:<br
/> Control your ship with one joystick and shoot with the other joystick for independed ship and bullet direction.<br
/> Double tap to drop bombs.<br
/> 3 Game Centre Leaderboards<br
/> 19 Game Centre Achievements with more on the way<br
/> Power ups to help destroy more enemies or restore your shield<br
/> Original Graphics<br
/> Original soundtrack</p></div><div> <a
href='http://www.texturepacker.com/games-using-texturepacker/star-chase/attachment/mzl-iaqvxbkw-320x480-75/' title='mzl.iaqvxbkw.320x480-75'><img
width="150" height="150" src="http://www.texturepacker.com/files/2011/12/mzl.iaqvxbkw.320x480-75-150x150.jpg" class="attachment-thumbnail" alt="mzl.iaqvxbkw.320x480-75" title="mzl.iaqvxbkw.320x480-75" /></a> <a
href='http://www.texturepacker.com/games-using-texturepacker/star-chase/attachment/mzl-krybvtnj-320x480-75/' title='mzl.krybvtnj.320x480-75'><img
width="150" height="150" src="http://www.texturepacker.com/files/2011/12/mzl.krybvtnj.320x480-75-150x150.jpg" class="attachment-thumbnail" alt="mzl.krybvtnj.320x480-75" title="mzl.krybvtnj.320x480-75" /></a> <a
href='http://www.texturepacker.com/games-using-texturepacker/star-chase/attachment/mzl-myoiywmz-320x480-75/' title='mzl.myoiywmz.320x480-75'><img
width="150" height="150" src="http://www.texturepacker.com/files/2011/12/mzl.myoiywmz.320x480-75-150x150.jpg" class="attachment-thumbnail" alt="mzl.myoiywmz.320x480-75" title="mzl.myoiywmz.320x480-75" /></a> <a
href='http://www.texturepacker.com/games-using-texturepacker/star-chase/attachment/mzl-uelcttlz-320x480-75/' title='mzl.uelcttlz.320x480-75'><img
width="150" height="150" src="http://www.texturepacker.com/files/2011/12/mzl.uelcttlz.320x480-75-150x150.jpg" class="attachment-thumbnail" alt="mzl.uelcttlz.320x480-75" title="mzl.uelcttlz.320x480-75" /></a> <a
href='http://www.texturepacker.com/games-using-texturepacker/star-chase/attachment/mzl-yusfevrh-320x480-75/' title='mzl.yusfevrh.320x480-75'><img
width="150" height="150" src="http://www.texturepacker.com/files/2011/12/mzl.yusfevrh.320x480-75-150x150.jpg" class="attachment-thumbnail" alt="mzl.yusfevrh.320x480-75" title="mzl.yusfevrh.320x480-75" /></a></div> ]]></content:encoded> <wfw:commentRss>http://www.texturepacker.com/games-using-texturepacker/star-chase/feed/</wfw:commentRss> <slash:comments>0</slash:comments> </item> <item><title>Tutorial how to create sprite sheet animations with AS3</title><link>http://www.texturepacker.com/tutorials/tutorial-how-to-create-sprite-sheet-animations-with-as3/</link> <comments>http://www.texturepacker.com/tutorials/tutorial-how-to-create-sprite-sheet-animations-with-as3/#comments</comments> <pubDate>Mon, 05 Dec 2011 14:42:56 +0000</pubDate> <dc:creator>Andreas Löw</dc:creator> <category><![CDATA[Tutorials]]></category> <guid
isPermaLink="false">http://www.texturepacker.com/?p=868</guid> <description><![CDATA[flexwiz.net posted a new tutorial how to use TexturePacker to create sprite sheet animations for AS3]]></description> <content:encoded><![CDATA[<p>There is a new cool tutorial for all users of Flash on how to create sprite sheet animations with TexturePacker.</p><p>Check out the complete tutorial including source code from here:</p><p><a
href="http://blog.flexwiz.net/spritesheet-animation-in-as3/">http://blog.flexwiz.net/spritesheet-animation-in-as3</a></p><div
class="wp-caption aligncenter" style="width: 540px;"><a
href="http://blog.flexwiz.net/sources/animSprite/AnimDemo.swf" target="_blank"><img
title="demo" src="http://blog.flexwiz.net/wp-content/uploads/2011/12/demo1a.png" alt="" width="530" height="394" /></a></p><p
class="wp-caption-text">Click image to see the demo</p></div> ]]></content:encoded> <wfw:commentRss>http://www.texturepacker.com/tutorials/tutorial-how-to-create-sprite-sheet-animations-with-as3/feed/</wfw:commentRss> <slash:comments>0</slash:comments> </item> <item><title>Hurry up Santa</title><link>http://www.texturepacker.com/games-using-texturepacker/games-using-texturepacker-hurry-up-santa/</link> <comments>http://www.texturepacker.com/games-using-texturepacker/games-using-texturepacker-hurry-up-santa/#comments</comments> <pubDate>Sun, 04 Dec 2011 08:33:05 +0000</pubDate> <dc:creator>Andreas Löw</dc:creator> <category><![CDATA[Games using TexturePacker]]></category> <guid
isPermaLink="false">http://www.texturepacker.com/?p=852</guid> <description><![CDATA[Hurry up, Santa! Available in the AppStore Santa Claus is running late, he knows that Christmas cannot wait! But there is one problem: Easter Bunny has dropped eggs which stop Santa Claus from going ahead. So there is only one rule for Santa Claus in this game: Don&#8217;t hit the eggs! Jump over the eggs or roll [...]]]></description> <content:encoded><![CDATA[<h2>Hurry up, Santa!</h2><p>Available in the <a
href="http://itunes.apple.com/de/app/hurry-up-santa!/id482475958?mt=8">AppStore</a></p><p>Santa Claus is running late,<br
/> he knows that Christmas cannot wait!</p><p>But there is one problem: Easter Bunny has dropped eggs which stop Santa Claus from going ahead. So there is only one rule for Santa Claus in this game: Don&#8217;t hit the eggs! Jump over the eggs or roll through them in this very fast paced game. Run, Santa, run as far as you can!</p><p>Cute and fast paced game, enjoy &#8220;enemies&#8221; like flying Ninja-eggs!</p><p>You and your children will love it!</p> <a
href='http://www.texturepacker.com/games-using-texturepacker/games-using-texturepacker-hurry-up-santa/attachment/icon-2/' title='Icon'><img
width="57" height="57" src="http://www.texturepacker.com/files/2011/12/Icon.png" class="attachment-thumbnail" alt="Icon" title="Icon" /></a> <a
href='http://www.texturepacker.com/games-using-texturepacker/games-using-texturepacker-hurry-up-santa/attachment/screen_menu-2/' title='screen_menu'><img
width="150" height="150" src="http://www.texturepacker.com/files/2011/12/screen_menu-150x150.jpg" class="attachment-thumbnail" alt="screen_menu" title="screen_menu" /></a> <a
href='http://www.texturepacker.com/games-using-texturepacker/games-using-texturepacker-hurry-up-santa/attachment/screen_play1-2/' title='screen_play1'><img
width="150" height="150" src="http://www.texturepacker.com/files/2011/12/screen_play1-150x150.jpg" class="attachment-thumbnail" alt="screen_play1" title="screen_play1" /></a> <a
href='http://www.texturepacker.com/games-using-texturepacker/games-using-texturepacker-hurry-up-santa/attachment/screen_play2-2/' title='screen_play2'><img
width="150" height="150" src="http://www.texturepacker.com/files/2011/12/screen_play2-150x150.jpg" class="attachment-thumbnail" alt="screen_play2" title="screen_play2" /></a> <a
href='http://www.texturepacker.com/games-using-texturepacker/games-using-texturepacker-hurry-up-santa/attachment/screen_gameover-2/' title='screen_gameover'><img
width="150" height="150" src="http://www.texturepacker.com/files/2011/12/screen_gameover-150x150.jpg" class="attachment-thumbnail" alt="screen_gameover" title="screen_gameover" /></a> ]]></content:encoded> <wfw:commentRss>http://www.texturepacker.com/games-using-texturepacker/games-using-texturepacker-hurry-up-santa/feed/</wfw:commentRss> <slash:comments>0</slash:comments> </item> <item><title>TurtleTrigger</title><link>http://www.texturepacker.com/games-using-texturepacker/turtletrigger/</link> <comments>http://www.texturepacker.com/games-using-texturepacker/turtletrigger/#comments</comments> <pubDate>Sun, 04 Dec 2011 08:32:00 +0000</pubDate> <dc:creator>Andreas Löw</dc:creator> <category><![CDATA[Games using TexturePacker]]></category> <guid
isPermaLink="false">http://www.texturepacker.com/?p=849</guid> <description><![CDATA[TurtleTrigger Status: Under development. WebPage: http://www.turtletrigger.com]]></description> <content:encoded><![CDATA[<h2>TurtleTrigger</h2><p>Status: Under development.<br
/> WebPage: <a
href="http://www.turtletrigger.com">http://www.turtletrigger.com</a></p><p><iframe
src="http://www.youtube.com/embed/4Rz3HsMOBJA?rel=0&amp;hd=1" frameborder="0" width="560" height="349"></iframe></p> ]]></content:encoded> <wfw:commentRss>http://www.texturepacker.com/games-using-texturepacker/turtletrigger/feed/</wfw:commentRss> <slash:comments>0</slash:comments> </item> <item><title>The road to TexturePacker 3.0.0 &#8211; grace period started</title><link>http://www.texturepacker.com/texturepacker/the-road-to-texturepacker-3-0-0-grace-period-started/</link> <comments>http://www.texturepacker.com/texturepacker/the-road-to-texturepacker-3-0-0-grace-period-started/#comments</comments> <pubDate>Fri, 11 Nov 2011 14:27:06 +0000</pubDate> <dc:creator>Andreas Löw</dc:creator> <category><![CDATA[TexturePacker]]></category> <guid
isPermaLink="false">http://www.texturepacker.com/?p=797</guid> <description><![CDATA[Development for TexturePacker 3.0.0 starts now. All users of the 2.x.x release can participate in the open beta. If you buy a TexturePackerPro license now you can upgrade to 3.0.0 for free!]]></description> <content:encoded><![CDATA[<h2>Update and grace period</h2><p><a
href="http://www.texturepacker.com/files/2011/11/road_to_300.jpg"><img
class="size-medium wp-image-801 alignleft" title="road_to_300" src="/files/2011/11/road_to_300-300x149.jpg" alt="" width="300" height="149" /></a></p><p>The flash importer which I introduced with 2.4.0 was originally planned for the big TexturePacker 3.0.0 update &#8211; but I wanted to get it out to you as soon as possible &#8211; so you all could make use of it.</p><p>Meanwhile I have a list of 190 (!) feature wishes for TexturePacker. I decided to put as many as I can into my new 3.0.0 update but locking myself into a room and producing the update would keep you from getting new features &#8211; and I don&#8217;t think that this would be a good idea.</p><p>So I decided to do the following:</p><ul><li>TexturePacker 2.4.x will get bug fixes &#8211; but no new features</li><li>TexturePacker 3.0.0 will start as a beta version</li></ul><p>All owners of a TexturePacker 2.x.x license can use the beta &#8211; just like they use a regular version. But the final release version will come with a small upgrade fee.</p><p><strong>All customers who have purchased a TexturePackerPro license after November 1st will get the 3.0.0 update for free!</strong></p><h2>New features</h2><p>Here are some highlights:</p><ul><li>Animation support &#8211; create, preview, play, compose, tweak</li><li>Tilemap mode &#8211; for all users of tile map editors</li><li>Multi texture packing &#8211; pack as many sprites in one sheet, then create a new one with the remaining sprites</li><li>Customizable optimization pipeline</li><li>Template based exporter system</li><li>Add custom variables and flags to sprites</li><li>Better scaling modes</li></ul> ]]></content:encoded> <wfw:commentRss>http://www.texturepacker.com/texturepacker/the-road-to-texturepacker-3-0-0-grace-period-started/feed/</wfw:commentRss> <slash:comments>8</slash:comments> </item> <item><title>Big fat TexturePacker 2.4.0 update</title><link>http://www.texturepacker.com/texturepacker/big-fat-texturepacker-2-4-0-update/</link> <comments>http://www.texturepacker.com/texturepacker/big-fat-texturepacker-2-4-0-update/#comments</comments> <pubDate>Wed, 26 Oct 2011 15:23:30 +0000</pubDate> <dc:creator>Andreas Löw</dc:creator> <category><![CDATA[TexturePacker]]></category> <guid
isPermaLink="false">http://www.texturepacker.com/?p=623</guid> <description><![CDATA[The new TexturePacker 2.4.0 upgrade is available now! It comes with tons of new features - like Flash (.swf) importer, support for new Frameworks and much more!]]></description> <content:encoded><![CDATA[<p>This is a really big fat update for TexturePacker. I packed 25 new features inside it!</p><p>What do you get in detail?</p><h2>Flash importer</h2><p>Simply drag your flash files (.swf) onto TexturePacker and it extracts the images and builds a sprite sheet from them! Requires installed Flash Player Plugin.<br
/> This feature works on Windows &amp; MacOS &#8211; Linux is currently not working well.</p><p><img
class="size-full wp-image-633" title="Import Adobe Flash (.swf) files into TexturePacker" src="http://www.texturepacker.com/files/2011/10/flashimport-screenshot.png" alt="" width="408" height="402" /></p><h2>.pvr and .pvr.ccz QuickLook plugin on MacOS</h2><p>No need to open TexturePacker to view your .pvr and .pvr.ccz files anymore. TexturePacker now contains a QuickView plugin so you can view the files right from finder!</p><p><a
href="http://www.texturepacker.com/files/2011/10/Finder1.png"><img
class="size-thumbnail wp-image-637 alignnone" title="QuickView of a .pvr file" src="http://www.texturepacker.com/files/2011/10/Finder1-150x150.png" alt="" width="150" height="150" /></a></p><p>All the pvr files now turn into nice preview icons on your Mac:<br
/> <img
class="alignnone size-full wp-image-636" title="PVR icon preview" src="http://www.texturepacker.com/files/2011/10/Finder.png" alt="Preview of PVR files" width="535" height="102" /></p><h2>Save defaults</h2><p>Many people requested a way to save the default settings so that they don&#8217;t have to set exporter and other stuff on restarting. &#8211; Here it is! (Pro only)</p><h2>Ubuntu support</h2><p>Since many users build for Android I also added support for Linux &#8211; currently Ubuntu 10.x. It might still have some quirks (e.g. Flash does not yet work) but is a good start. I decided to build on Ubuntu since it seem to be the most used platform.</p><h2>New Exporters</h2><p>I also added a ton of new exporters such as</p><ul><li><a
title="Moai" href="http://getmoai.com/blog/" target="_blank">Moai</a></li><li>AppGameKit</li><li><a
title="Slick2D" href="http://slick.cokeandcode.com/index.php">Slick2D</a></li><li>Unity3D / UIToolKit</li></ul><h2>User interface improvements</h2><p>I also added a lot of interface improvements to make work with TexturePacker easier.</p><ul><li>New layout of the left side panel allowing easier change of exporter</li><li>Auto update sprite sheet when re-entering TexturePacker</li><li>Sprite highlighting</li><li>Reveal in Finder / Explorer</li><li>Preferences to change checkerboard color and hightlight color</li><li>New icons</li><li>Hotkeys</li><li>Backspace / delete to remove sprites</li><li>Dialog to select the Flash Player plugin to use</li><li>Drag your sprites here &#8211; to give new users a faster start</li><li>Allowing free choice of texture data file name</li><li>Fit button for zoom</li><li>Folders inside a smart folder are now blue</li><li>Auto populate file names from other names e.g. save blah.tps also sets blah.png and blah.plist</li></ul><h2>Image features</h2><p>Here are some new image export features. Main function is support for flipped PVRs and RGB888 as output format.</p><ul><li
class="feature">Option to use flipped PVR files</li><li
class="feature">Support for RGB888</li><li
class="feature">Unflip flipped pvrs in viewer</li><li>Allow free size for PVR textures (might not work on all targets)</li></ul><h2>Other stuff</h2><ul><li
class="feature">Rotation support for AndEngine</li><li
class="feature">Default padding is now 2 &#8211; <strong>This effects the command line client!</strong></li><li
class="feature">Corona exporter uses better module concept (http://blog.anscamobile.com/ 2011/09/a-better-approach-to-external-modules/)</li></ul> ]]></content:encoded> <wfw:commentRss>http://www.texturepacker.com/texturepacker/big-fat-texturepacker-2-4-0-update/feed/</wfw:commentRss> <slash:comments>2</slash:comments> </item> <item><title>TexturePacker 2.3.6 beta supports Moai</title><link>http://www.texturepacker.com/uncategorized/texturepacker-2-3-6-beta-supports-moai/</link> <comments>http://www.texturepacker.com/uncategorized/texturepacker-2-3-6-beta-supports-moai/#comments</comments> <pubDate>Mon, 24 Oct 2011 22:14:42 +0000</pubDate> <dc:creator>Andreas Löw</dc:creator> <category><![CDATA[Uncategorized]]></category> <guid
isPermaLink="false">http://www.texturepacker.com/?p=606</guid> <description><![CDATA[The new TexturePacker 2.3.6 beta supports the Moai framework. This blog post contains some sample code how to get started.]]></description> <content:encoded><![CDATA[<p><a
href="http://getmoai.com"><img
class="alignnone size-full wp-image-607" title="moai_logo" src="http://www.texturepacker.com/files/2011/10/moai_logo.png" alt="" width="190" height="117" /></a></p><h1>Moai</h1><p>The beta latest <a
href="http://www.texturepacker.com/download/">beta version of TexturePacker</a> includes support for a new game development platform, Moai.</p><p>The nice thing about this platform is that is uses lua for the game logic running on an open source engine. It currently supports iOS, Android, Mac, Windows, Linux and Chrome (NaCl). Users can adapt the system to their own platforms.</p><p>Thanks to Patrick Meehan and his team for supporting me with adding the new exporter! The platform seems to grow quite fast and is work a look!</p><h1>Getting started</h1><p>First download the Moai from <a
href="http://getmoai.com">getmoai.com</a>.<br
/> The package contains a precompiled moai for your selected platform and the source code. Also included are a ton of examples to get you started.</p><p>The zip file at the end of this blog post contains the source code and assets for a simple example reading a sprite sheet and adding sprites to the screen.</p> <a
href="http://www.texturepacker.com/files/2011/10/MoaiExample.zip" class="woo-sc-button  custom" style="background:;border-color:"><span
class="woo-download">MoaiExample.zip</span></a> ]]></content:encoded> <wfw:commentRss>http://www.texturepacker.com/uncategorized/texturepacker-2-3-6-beta-supports-moai/feed/</wfw:commentRss> <slash:comments>3</slash:comments> </item> <item><title>TexturePacker + PhysicsEditor tutorial for cocos2d by Tim Roadley</title><link>http://www.texturepacker.com/cocos2d/texturepacker-physicseditor-tutorial-for-cocos2d-by-tim-rodley/</link> <comments>http://www.texturepacker.com/cocos2d/texturepacker-physicseditor-tutorial-for-cocos2d-by-tim-rodley/#comments</comments> <pubDate>Sun, 04 Sep 2011 07:49:16 +0000</pubDate> <dc:creator>Andreas Löw</dc:creator> <category><![CDATA[cocos2d]]></category> <category><![CDATA[TexturePacker]]></category> <guid
isPermaLink="false">http://www.texturepacker.com/?p=589</guid> <description><![CDATA[Tim Roadley created a nice game tutorial with cocos2d and box2d using both of my tools, TexturePacker and PhysicsEditor. It is a complete game tutorial with currently 7 parts: Game Template Part 7 – TexturePacker &#038; PhysicsEditor Have fun with it]]></description> <content:encoded><![CDATA[<p>Tim Roadley created a nice game tutorial with cocos2d and box2d using both of my tools, TexturePacker and PhysicsEditor.</p><p>It is a complete game tutorial with currently 7 parts: <a
href="http://timroadley.com/2011/08/19/game-template-part-7-texturepacker-physicseditor">Game Template Part 7 – TexturePacker &#038; PhysicsEditor</a></p><p>Have fun with it <img
src='http://www.texturepacker.com/wp-includes/images/smilies/icon_wink.gif' alt=';-)' class='wp-smiley' /></p> ]]></content:encoded> <wfw:commentRss>http://www.texturepacker.com/cocos2d/texturepacker-physicseditor-tutorial-for-cocos2d-by-tim-rodley/feed/</wfw:commentRss> <slash:comments>0</slash:comments> </item> <item><title>Crashes in cocos2d with new TexturePacker 2.3.x, cocos2d issue #1040</title><link>http://www.texturepacker.com/cocos2d/crashes-in-cocos2d-with-new-texturepacker-2-3-x-cocos2d-issue-1040/</link> <comments>http://www.texturepacker.com/cocos2d/crashes-in-cocos2d-with-new-texturepacker-2-3-x-cocos2d-issue-1040/#comments</comments> <pubDate>Thu, 28 Jul 2011 20:02:59 +0000</pubDate> <dc:creator>Andreas Löw</dc:creator> <category><![CDATA[cocos2d]]></category> <category><![CDATA[TexturePacker]]></category> <guid
isPermaLink="false">http://www.texturepacker.com/?p=560</guid> <description><![CDATA[Since TexturePacker 2.3.x the name of the texture in the .plist file changed: I remove the -hd from a retina display texture which is related to cocos 2d #1040 and currently discussed on cocos2d forum. According to riq it is the right way to remove the -hd. Otherwise a warning is issued. Some people encounter [...]]]></description> <content:encoded><![CDATA[<p>Since TexturePacker 2.3.x the name of the texture in the .plist file changed: I remove the -hd from a retina display texture which is related to <a
href="http://code.google.com/p/cocos2d-iphone/issues/detail?id=1040">cocos 2d #1040</a> and currently discussed on <a
href="http://www.cocos2d-iphone.org/forum/topic/16448?replies=13#post-107656">cocos2d forum</a>. According to riq it is the right way to remove the -hd. Otherwise a warning is issued.</p><p>Some people encounter crashes with this &#8211; especially when loading -hd textures on iPad.</p><p>I meanwhile reverted this behavior with TexturePacker 2.3.4 which is available with the beta update stream. <strong>Please go to preferences and enable beta updates, then do an update check.</strong></p> ]]></content:encoded> <wfw:commentRss>http://www.texturepacker.com/cocos2d/crashes-in-cocos2d-with-new-texturepacker-2-3-x-cocos2d-issue-1040/feed/</wfw:commentRss> <slash:comments>2</slash:comments> </item> </channel> </rss>
