I added new algorithms for improved image upscaling in TexturePacker. Usually you would do it the other way: Create high resolution images and scale them down for the SD devices.
In some cases it is also nice to keep the looks of the pixeled images to create a 8-bit style look. TexturePacker now has support for several upscaling algorithms!
These are the original images:
![]()

Here are the upscaled images (2x) with different algorithms::
The last image is experimental hq2x support. I modified it to also support transparency but the borders are not yet smooth – this is why it’s not yet available in the current beta. I simply used nearest neighbor for scaling:
Update:
This one here uses an alpha mask created with hq2x: Thanks to iPsi from cocos2d forum for that idea:
(Thanks to ITLGames for the images! )










Looking forward to seeing the hq2x feature. Thanks!
Well – hq2x is available now